... on both PS4 and XBOX ONE.
Senior Producer Vincent Pontbriand told Videogamer.com in an interview that "We decided to lock them at the same specs to avoid all the debates and stuff."
Pontbriand claims that "Technically we're CPU-bound... The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel."
Despite all the techno-babble, I wonder how much of this is actually true and not Microsoft strong-arming Ubisoft to scale down the resolution and framerate so the average consumer will just as much purchase the game on XBOX ONE as they would on PS4.
To be fair, 900p is still... alot of p's to be had, but I can see this blowing up in Ubisoft's face. The next gen versions of Assassin'c Creed IV: Black Flag originally ran at 30fps on both consoles at release, but eventually a patch was released on PS4 that allowed the Sony version to run at full 60fps.
My views? It's a Microsoft strongarm tactic... they can say that it's all about maximizing the performance of the game, but being an avid PS4 player I know the console is powerful enough to run a game like that... we'll see how long this locked at 900p/30fps will last.